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    Please use this identifier to cite or link to this item: http://ir.lib.ksu.edu.tw/handle/987654321/14380

    Title: 以多人連線模式為基礎之互動遊戲實務設計之研究
    Authors: 藍友烽
    Keywords: 多人連線
    Multiuser online game
    Date: 2007-11-29
    Issue Date: 2011-08-01 14:37:08 (UTC+8)
    Abstract: 隨著資訊科技發展快速,多媒體技術以被廣泛的應用在電腦上,例如:應用在廣告設計、數位教學平台、動畫設計、Web Game...等。雖然多媒體當初的應用是在廣告動畫設計上,但慢慢的以多人連線模式為基礎的多媒體也開始逐漸被受到重視,像是應用在多人連線教學、多人連線益智...等上面。
    As information being fast in development in science and technology, the multimedia technology, in order to be applied to the computer by the extensive one, for example: Apply to advertisement design, teaching platform of the digit, animation, Web Game and so on。 Though the application with original multimedia is in the advertising animation, but the multimedia based on multiuser on-line mode slowly begins to be paid attention to gradually, as if apply to teaching of multiuser on-line mode, education of multiuser on-line mode and so on。
    This research is based on multiuser on-line mode, offer one Web interaction game platform, is it participate in game to be interactive together with user to let. The design of this platform is double and on-line and interactive as the foundation with many groups, and increased exclusive interaction space , so can is it open interaction specific groups of group user of space already to let, can select the rival that wanted to challenge freely, avoid some uninvited guests. Such a capability makes users rest assured to enjoy the enjoyment that the game bring even more too, have improved the number of times that the game uses further.
    On managing interfaces in the server, this research has offered the capability of management of the game, forbid users not to act as the speech, the newest announcement ,user , preventing from making rude remarks, closing users in the line, close the improper user by force. Through the construction of above-mentioned relevant functions, can guarantee the operation with more normal system. This research results, except that interactive game designing the essence is used, then popularize to relevant research topics or game industries, for example: Relevant application of the e-learning of multiuser on-line mode, cooperate learning of multiuser on-line mode, group decision of multiuser on-line mode and so forth.
    Appears in Collections:[資訊科技學院 ] 2007年優質家庭生活科技(U-home)之關鍵技術研討會

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